Sunday, January 4, 2015

Raid Boss 4 Highmaul Tectus is Raid Guide



mountain with legs, kill him he splits into 2, kill them they split into 4, kill them they split into 8

Strategies:
Heals and range stack in one place, when Earthen Pillar comes in, entire group moves left. If you get Crystalline Barrage on you move to the right. Melee just position yourselves so that your never in the path of the Crystalline Barrage.

Abilities:
Accretion-tectus periodically increases his damage inflicted by 5%. This effect stacks. Damaging tectus removes stacks of accretion (becomes more of an issue later in the fight when there are more copies of him).

Fracture- Tectus Simmons a small spike of earth  to shoot from the ground, inflicting high damage to players standing where the spike erupts, and knocking them back (mainly targets melee).

Earthen Pillar- (huge circle forms under your feet) tectus raises an earthen pillar from the ground. After several seconds, the pillar will erupt from the targeted location, killing any players still standing in it.

Crystalline Barrage- tectus creates a line of crystalline blades that moves towards a targeted player. Players caught in the clouds of the crystalline blades suffer high physical damage each second they remain in the cloud.

Tectonic Upheaval-  Tectus  unleashes his built up seismic instability into the earth, creating a massive series of earthquakes that each inflict nature damage to all players. If Tectus is killed during Tectonic Upheaval, he will shatter.

Raid Boss 3 Highmaul Brackenspore


Boss Abilities
Rot-Inflicts nature damage every second, this effect stacks. (taunt on 2-3 stacks)

Necrotic Breath- Inflicts high nature damage every second to frontal enemies, and reduces there healing taken by 99% while effect is active. (healers top tanks off before necrotic breath hits because you will not be able to heal them at all during)(tanks face cone away from the raid)

Infesting Spores- Inflicts a nature damage DOT every second to all players. This effect lasts up to 10 times and last up to 3 seconds. (healers this attack is the hardest hitting attack in the encounter)

Mushrooms
Mushrooms will start "Withering"- Mushrooms will die over time, the rate in which the mushroom dies will increase over time.

Green Mushrooms aka Living Spores- if healers heal them to full health then spores will heal all units within 20 yards, for a large amount every second.

Blue mushroom aka Rejuvenating Spore- Gives Increased Haste by 30% and increase mana regeneration to all players within 20 yards. (if both green and blue are up priority goes to blue)

Brown Mushroom aka Mind Fungus- all casting players nearby have the casting speed reduced by 75% (all melee immediately switch to it) 

Adds
Fungal Flesh-Eater- (The largest add) (tank large add near boss) (switch priority to this add over boss and set up an interrupt rotation of 2-3 people)
*Flesh Eater- A stacking buff that increases damaged dealt, attack speed, and casting speed. This effect stacks.
*Decay- Inflicts high nature damage to all enemies (is Interruptible) ( cast starts slow and is interruptible and if gone uninterrupted the cast time will speed up, it can speed up so fast that you wont be able to interrupt it reliably)

Spore Shooters- 2 Spore shooters spawn and are intercept-able (Spore shooter take priority over everything)
*Spore Shoot- Shoots an explosive spore at an enemy, Inflicts high nature damage to all players within 8 yards on contact (send out a ranged dps per spore shooter to intercept attacks and dps) ( keep your distance away from spore shooter otherwise it will shooter over you to the raid.)

Flame Throwers- 2 will spawn and 1 used per player, these are used to stop an ability called creeping moss (patches of green moss). any player standing in it will take high ticking damage as well as slowed by 50%, and any enemies standing in them will gain 2% of there health back per 2 seconds.
Every bit of moss you destroy will give you burning infusion- Increase your damage and healing dealt, This effect stacks up to 30 times. every 2 seconds, an application of this aura is removed. (You will generate heat, if the heat reaches the heat cap you will not be able to use the gun for 10 seconds) ( assign a class with high movement speed) ( if infesting spores is about to hit get back to group then go back out)

Raid Boss 2 Highmaul The Butcher Raid Guide


Mechanics: Have 2 separate groups, keep both groups the same size and have 2 hunters outside the group, have hunter A move into group A to make the group larger so the butcher targets that group with cleave. once that group has 3 stacks then hunter A moves out and hunter B moves into group B. and rinse repeat.

Abilities:
Heavy Handed- All of the butcher's standard Auto attacks trigger a second attack on the bodybuilders target within 5 yards. If no target is found, the primary target is found, the primary target is Struck again. ( tanks stack up on top of each other)

The Cleave- causes your tank to bleed over time. This effect stacks . This attack will not apply it's bleed components of it is avoided. Causes gushing wounds- stacking physical damage DOT applied by cleave, that lasts for 15 seconds. If the victim reaches 5 stacks they will perish instantly. ( need 2 separate groups)

The Tenderizer- the butcher's tenderizer hits his current target for significant physical damage and increase the damage taken by further attacks made with the Tenderizer by 50% this attack always hits. ( taunt when your debuff runs out... which happens to be 2)

Tanks-Stack on top of each other to keep the butchers heavy handed attack from dealing to much damage.

DPS- Gushing wounds is ta debuff that stacks on you, if it reaches 5 stacks it is an insta-death (lasts for 15 sec)

Raid Boss 1 Highmaul Kargath Raid Guide


Strategies: Tanking the stands, add priority is kill drunken boss lingers first. Avoid vile breath as well. Switch tanks each time
Abilities: 
Blade Dance- with blinding speed, Kargath rushed random targets every 2 sec for 10 sec. It deals damage to the target and also add splashes to all other targets within 7 yards( spread out)

Beserker Rush- Kargath cuts his way towards you dealing fatal damage to all targets in front of him. Kargaths movement speed also increases by 40% every 2 sec. For 20 sec.

Chain Hurl- Kargath uses his chain to lash the 5 closest enemies and toss them into the arena stands.

Impale- Kargath skewers the tank. Dealing damage every 1 second for 8 seconds. If the target survives, they for increased from consecutive impales by 100%. Taunt on 2