Sunday, January 4, 2015

Raid Boss 3 Highmaul Brackenspore


Boss Abilities
Rot-Inflicts nature damage every second, this effect stacks. (taunt on 2-3 stacks)

Necrotic Breath- Inflicts high nature damage every second to frontal enemies, and reduces there healing taken by 99% while effect is active. (healers top tanks off before necrotic breath hits because you will not be able to heal them at all during)(tanks face cone away from the raid)

Infesting Spores- Inflicts a nature damage DOT every second to all players. This effect lasts up to 10 times and last up to 3 seconds. (healers this attack is the hardest hitting attack in the encounter)

Mushrooms
Mushrooms will start "Withering"- Mushrooms will die over time, the rate in which the mushroom dies will increase over time.

Green Mushrooms aka Living Spores- if healers heal them to full health then spores will heal all units within 20 yards, for a large amount every second.

Blue mushroom aka Rejuvenating Spore- Gives Increased Haste by 30% and increase mana regeneration to all players within 20 yards. (if both green and blue are up priority goes to blue)

Brown Mushroom aka Mind Fungus- all casting players nearby have the casting speed reduced by 75% (all melee immediately switch to it) 

Adds
Fungal Flesh-Eater- (The largest add) (tank large add near boss) (switch priority to this add over boss and set up an interrupt rotation of 2-3 people)
*Flesh Eater- A stacking buff that increases damaged dealt, attack speed, and casting speed. This effect stacks.
*Decay- Inflicts high nature damage to all enemies (is Interruptible) ( cast starts slow and is interruptible and if gone uninterrupted the cast time will speed up, it can speed up so fast that you wont be able to interrupt it reliably)

Spore Shooters- 2 Spore shooters spawn and are intercept-able (Spore shooter take priority over everything)
*Spore Shoot- Shoots an explosive spore at an enemy, Inflicts high nature damage to all players within 8 yards on contact (send out a ranged dps per spore shooter to intercept attacks and dps) ( keep your distance away from spore shooter otherwise it will shooter over you to the raid.)

Flame Throwers- 2 will spawn and 1 used per player, these are used to stop an ability called creeping moss (patches of green moss). any player standing in it will take high ticking damage as well as slowed by 50%, and any enemies standing in them will gain 2% of there health back per 2 seconds.
Every bit of moss you destroy will give you burning infusion- Increase your damage and healing dealt, This effect stacks up to 30 times. every 2 seconds, an application of this aura is removed. (You will generate heat, if the heat reaches the heat cap you will not be able to use the gun for 10 seconds) ( assign a class with high movement speed) ( if infesting spores is about to hit get back to group then go back out)

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